2011 SUMMER FUN SHOWS

August 14

 

October 30* - "Saddle Up!" for St. Jude

* benefit for St. Jude's Children's Research Hospital

Sunday at 1:00 pm

FUN SHOW*

1. Longe Line Rider ó

2. Musical Stalls ó

3. Dizzy Stick

4. Ride-A-Buck ó

5. Ride-A-Buck (Bareback)

6. Baton Relay

7. Boxer Shorts Relay

8. Catalog Race

9. Pole Bending Trot

10. Pole Bending Canter

11. Exhibition Ride

12. 2’ Jumper 2.2(b)

13. 2' Jumper 2.2(c)

14. 2' Jumper 2.4

15. Rotating Pairs

16. Gambler's Choice

17. Hopeful Jumper 2.2(b)

18. Hopeful Jumper 2.2(c)

19. Level 1 Jumper 2.2(b)

20. Level 1 Jumper 2.2(c)

 

21. COSTUME CLASS! (October Fun Show only)

 

* More than one rider may ride the same horse in any fun show class, but for the ones with a ó the same game will be run multiple times. For those classes, riders who aren't sharing their horse may participate each time the game is played.

 

 

Entry fees for Fun Shows:

$5/class for HFEC non-members

$25 for all day unlimited classes for HFEC non-members

 

$4/class for HFEC members

$20 for all day unlimited classes for HFEC members

 

$5 to join HFEC

 

GAME SPECS

Prize: A baked treat for every participant

 

LONGE LINE RIDER

Open to any horse or rider. Riders will be asked to show their horses at the walk, posting trot, sitting trot, and two-point trot, in both directions. Several exhibitors may ride a the same time, but if there are more entrants than space or available longe lines, multiple instances of this class will be run until every rider has had a chance to compete at least once.

CLASS 1 LONGE LINE RIDER

 

MUSICAL STALLS

Open to any horse or rider. Poles will be aligned along the center line of the arena. To either side a number of parking space type "stalls", one less than the number of exhibitors in that round. One stall will be removed as each exhibitor is eliminated. While the music plays, riders circle the stalls to the left and when the music stops they turn in to the next available stall. They are not allowed to turn around and go back to a stall they have passed. Riders are also not allowed to come to a complete stop at any time while the music is playing. If more than one rider wants to ride the same horse, the game will be run multiple times (max: 5). For those classes, riders who aren't sharing their horse may participate every time the game is played, but they will need to pay an entry fee for each time they play.

CLASS 2 MUSICAL STALLS

 

DIZZY STICK

Open to any horse or rider. Each competitor rides from the start line to the far line, dismounts, and runs to the "dizzy stick". Keeping their forehead against the top of the stick, they spin around it 10 times before running (or trying to) back to where the horse is being held, get on the horse (ladders provided), and ride back to cross the finish line. The maximum gait between the start/finish line and the far line is an extended trot. If the horse breaks into a canter, that rider must return to the line they came from and start again.

CLASS 3 DIZZY STICK

 

RIDE-A-BUCK class entry + $1

Open to any horse or rider. Riders may be asked to exhibit their horses at the halt, walk, trot, sitting trot, extended trot, and canter with a dollar bill placed under their leg. The last one to keep their dollar in place gets everyone else’s dollars! They may be asked to perform Equitation Tests 1-19. If the remaining riders are capable, they may be asked to drop their stirrups and/or jump. If more than one rider wants to ride the same horse, the game will be run multiple times (max: 4). For those classes, riders who aren't sharing their horse may participate every time the game is played, but they will need to pay an entry fee for each time they play.

CLASS 4 RIDE-A-BUCK

 

RIDE-A-BUCK BAREBACK class entry + $1

Riders may be asked to exhibit their horses at the halt, walk, trot, sitting trot, extended trot, and canter with a dollar bill placed under their leg. The last one to keep their dollar in place gets everyone else’s dollars! They may be asked to perform Equitation Tests 1-19. If the remaining riders are capable, they may be asked to jump. If more than one rider wants to ride the same horse, the game will be run multiple times (max: 2). For those classes, riders who aren't sharing their horse may participate every time the game is played, but they will need to pay an entry fee for each time they play.

CLASS 5 RIDE-A-BUCK BAREBACK

 

BATON RELAY

Open to any horse or rider in teams of two. One rider is carrying the baton when the race begins. They ride from the start line to their partner who is waiting at the far line and give the baton to their partner, who rides back to cross the finish line. The maximum gait between the start/finish line and the far line is an extended trot. If the horse breaks into a canter, that rider must return to the line they came from and start again.

CLASS 6 BATON RELAY

 

BOXER SHORTS RELAY

Open to any horse or rider in teams of two. One rider is wearing the boxer shorts (over their pants) when the race begins. They ride from the start line to their partner who is waiting at the far line, dismount, and remove the boxer shorts, and give them to their partner, who puts them on, gets on the horse (ladders provided), and rides back to cross the finish line. The maximum gait between the start/finish line and the far line is an extended trot. If the horse breaks into a canter, that rider must return to the line they came from and start again.

CLASS 7 BOXER SHORTS RELAY

 

CATALOG RACE

Open to any horse or rider. Each competitor rides from the start line to the far line, dismounts, tears out the specified page in the catalog or magazine, gets on the horse (ladders provided), and rides back to cross the finish line. The maximum gait between the start/finish line and the far line is an extended trot. If the horse breaks into a canter, that rider must return to the line they came from and start again.

CLASS 8 CATALOG RACE

 

POLE BENDING

Open to any horse or rider. Standards (with no cups) will be placed at even intervals. Riders are asked to weave between the standards all the way up and all the way back. If a rider goes past a standard they were supposed to weave in front of, they must return to the start line (straight back without weaving). In class 22, the maximum gait between the start/finish line and the far line is an extended trot. If the horse breaks into a canter, that rider must return to the start line (straight back without weaving) and start again. In class 23 there is no maximum gait.

CLASS 9 POLE BENDING TROT

CLASS 10 POLE BENDING CANTER

 

EXHIBITION RIDE

Open to any horse and rider. Riders will design their own course and present it on paper before demonstrating.  The course can include every jump in the arena, however, no fence can be jumped twice, and you may NOT cross your path anywhere between landing from one jump and taking off to the next.  This means no circling mid-course until you remember where you are going, and in some cases (depending on the placement of the jumps and the direction they are ridden) no figure 8s.  If you do cross your path or go off course, a whistle will be blown and you will be asked to exit the arena, regardless of how early in your course it is, so check your course with Rachel or Jan before you go and don't deviate from it.  Each rider will bring a CD to play the song of their choosing to be played while they are on course.  If the song ends before the round, the song will start again.  If the round ends before the song, the song will fade out when the rider finishes.  No profanity or explicit lyrics.  Please screen your song carefully.  Poor song choice may exclude a rider from this class for one year.  Riders may choose to do their course in Ring 2 at 2' or in Ring 1 at 2'3"-2'6".

CLASS 11 EXHIBITION RIDE

 

JUMPER CLASS SPECS

Prize: A baked treat for every participant

 

2' JUMPER

Open to any horse or rider. Classes in this division are run according to USEF rules.  To be run in Ring 2. Points count towards High Point Jumper award.

CLASS 12 2' JUMPER 2.2(b)

CLASS 13 2' JUMPER 2.2(c)

CLASS 14 2' JUMPER 2.4

 

ROTATING PAIRS

Open to any horse or rider in teams of two. This class will be run according to USEF rules. To be run in Ring 2. The 2.4 course is to be completed twice consecutively. Partners may trade off as frequently as they choose, however the horse who jumps the first fence of the first time though the course may not be the same horse that jumps the last fence of the second time through the course. If a horse knocks down a rail, it is 4 faults. If a horse refuses a fence it is 4 faults and the partner must come from wherever they are and jump that fence. Teams should work out a strategy that minimizes empty time between fences, but one horse’s back legs must have already landed from jump #5 (for example) before the partner’s horse’s front legs leave the ground at jump #6 or the pair is eliminated because they are off course (jumps jumped in wrong order). There is no jump-off phase to this class. Points count towards High Point Jumper award.

CLASS 15 ROTATING PAIRS

 

GAMBLER'S CHOICE

Open to any horse or rider. Fences will vary in height from 1' (15 pts) to 3'3" (100 pts).  To be run in Ring 2. The course must begin on the 15 pt fence in the designated direction, after which any fence in the course can be jumped in any direction up to a maximum of three times per jump. 60 seconds will be the time allowed for the exhibitor to gather as many points as possible. When the time is up (whistle blown), one more jump will be counted before the timer will stop. Then the rider will be given 40 seconds to decide if they will try the joker fence which is worth 250 points if jumped successfully, and will cost 250 points if there is a refusal or knockdown. There is no penalty for refusals or knockdowns in the first round; however, once a fence falls, it can not be jumped again. Points count towards High Point Jumper award.

CLASS 16 GAMBLER'S CHOICE

 

HOPEFUL JUMPER

Open to any horse or rider. Classes in this division are run according to USEF rules.  To be run in Ring 1. Fences 2’3"-2’6". Points count towards High Point Jumper award.

CLASS 17 HOPEFUL JUMPER 2.2(b)

CLASS 18 HOPEFUL JUMPER 2.2(c)

 

LEVEL ONE JUMPER

Open to any horse or rider. Classes in this division are run according to USEF rules.  To be run in Ring 1. Fences 2’9"-3’. Points count towards High Point Jumper award.

CLASS 19 LEVEL ONE JUMPER 2.2(b)

CLASS 20 LEVEL ONE JUMPER 2.2(c)

 

COSTUME CLASS (October fun show only)

Open to any horse or rider. Costumes can range from the very simple (ghost and haunted horse, lazy jogger, etc.) to the very elaborate (ring wraith from "Lord of the Rings", Headless Horseman, Spongebob Squarepants, etc.).  The horse may be ridden or led.  To see pictures of the costumes from previous years, click here. 

CLASS 21 COSTUME CLASS

 

 

All participants in all games and jumper classes win a treat.  Awards are freshly baked by Jan Rock

 

Fun Show Judge/Timer: Rachel Rock

Fun Show Show Managers: Jan and Rachel Rock

Fun Show Secretary/Announcer: Rachel Rock

 

Stabling:    Stabling is in permanent box stalls; please call (309) 799-3203 (barn), (309) 737-3195 (Jan), fax (253) 550-0733, or e-mail shows@huntermarkfarm.com  in advance. $25/Thursday-Sunday.

 

Local Hotels (in Moline, Il - 6 miles west of the barn):

America's Best (309) 764-8711
Best Western (309) 762-9191
Comfort Inn (309) 762-7000
Country Inn & Suites (309) 797-4249
Days Inn (309) 762-8300
Econo Lodge (309) 762-1711
Fairfield Inn (309) 762-9083
Hampton Inn & Suites (309) 762-1900
La Quinta (309) 762-9008
Motel 6 (309) 762-1711
Ramada (309) 762-8811
Super 8 (309) 797-5580

 

 

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